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Monster train clans
Monster train clans









Hellhorned has very strong consume spells and Wurmkin has the ability to bring back consume spells. Floor Overstacking works very well with Inspire units. Avoid reforming units that you scale with Rage and Armor.īoth clans make use of Armor. Stealth is a good alternative to stacking Armor on units. Making cards cost 0 Ember is very good for expensive cards. Reforming and harvest strategies work very well with Imp units. Slay and Strike abilities work on Shadoweater. Ember generation let's you play expensive spells from Hellhorned. Trample works well on units that scale with Regen or have Multistrike. Increasing floor capacity works very well in combination with playing many Imp units. Floor Overstacking is very good with Incant units. Rage and Armor are common in both clans and can therefor be combined easily.

monster train clans

Avoid Armor and Regen, as they do not work well together. Floor Overstacking works well behind banner units with a large health pool.

monster train clans

Slay and Strike effects are very good on units with Multistrike or Sweep. Rage is very good on Multistrike and Sweep units. Please note that the best synergy to use in any instance also depends on the starter card, the champion and which type of Seraph is faced in the end.Īrmor, Backline Removal, Floor Overstacking, Imps, Multistrike, Rageīuff, Draw, Quick, Regen, Rejuvenate, Spikes, Sweepĭamage Spells, Draw, Frostbite, Incant, Sweepĭamage Shield, Ember generation, Gorge, Lifesteal, Morsels, Space generation, Trample, X cost spellsīurnout, Extinguish, Harvest, Gold generation, Reform This article aims to provide a non-extensive list of most common synergies between clans, mostly as a help for new players.











Monster train clans